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How it used to work Edit

See Moe: http://forums.relicnews.com/showthread.php?73876-Making-the-Keeper-a-playable-race-a-modding-tutorial-for-newbies

How it works now Edit

  • scripts
    • races
      • <racename>
        • deathmatch (folder name matches gamerule)
          • props
          • unitcaps (unitcap overrides only for this gamerule)
            1. huge
            2. large
            3. normal
            4. small
        • props
          1. default.lua (contains most of the core properties for the race - hyper effect, playable, etc)
        • scripts
          1. ai_build.lua
          2. ai_special.lua
          3. ai_upgrades.lua
          4. crate_locate.lua
          5. crate_ships.lua
          6. def_build.lua
          7. def_research.lua
        • singleplayer
          • props
          • unitcaps (unitcap overrides only for this gamerule)
          1. huge
          2. large
          3. normal
          4. small
      • <racename>.lua (contains namespace and filtering information for the race)

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