FANDOM


States Edit

  • Normal
  • Open
  • Closed
  • CodeRed
  • CodeGreen
  • ResourceStart
  • ResourceDo
  • ResourceEnd
  • RepairStart
  • RepairDo
  • RepairEnd
  • DockPathOpen
  • DockPathOpen1
  • DockPathOpen2
  • DockPathOpen3
  • DockPathOpen4
  • DockPathOpen5
  • DockPathClosed
  • DockPathClosed1
  • DockPathClosed2
  • DockPathClosed3
  • DockPathClosed4
  • DockPathClosed5
  • Launched
  • Docked
  • DefenseFieldActivate
  • DefenseFieldDeActivate
  • CloakFieldActivate
  • CloakFieldDeActivate
  • HyperSpaceGateActivate
  • HyperSpaceGateDeActivate
  • CaptureActive
  • CaptureInActive
  • CustomCommandActivate
  • CustomCommandDeActivate


Functions Edit

  • setJointVisible(ship,"JntName",bool)
  • setState(ship,"StateName",bool)


  • startAnim(ship,"AnimName")
  • startParamAnim(ship,"AnimName",paramName)
  • pauseAnim(ship,"AnimName")
  • unpauseAnim(ship,"AnimName")
  • stopAnim(ship,"AnimName")


  • isAnimRunning(ship,"AnimName")
  • getAnimLength(ship,"AnimName")
  • getTime(ship, "AnimName")
  • setTime(ship,"AnimName",time)
  • setPauseTime(ship,"AnimName",time)


  • setLoopCount(ship,"AnimName",value)
  • startEffect(ship,"EffectName")
  • endEffect(ship,"EffectName")


  • print()


Variables Edit

  • currentTime
  • newTime
  • maxTime
  • startTime


Related Files Edit

  • Data > scripts > meshanimation.lua

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