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Description

Appears to work identically to bind1, except the keybinding created also gets saved into playercfg.lua, as a "debugbindup". To deactivate this keybinding requires manually deleting it from playercfg.lua.

Example

bindup("UI_ShowScreen('thisscreen',ePopup)" , EKEY)

Arguments

bindup( <code chunk>, <key to bind>)

code chunk - string of lua code encapsulated by [[]], "", or ''

key to bind - key to bind

Scope

Gamerule